![]() ![]() The Volume Grid is able to operate in multiple rendering modes that can be divided into two main branches: volumetric and surfaces (Isosurface, Mesh, Ocean Mesh and Cap Mesh). All parameters necessary for rendering a Fire / Smoke simulation can be found under the Rendering roll-out and its sub-rollouts. Overviewįor convenience, the shading and rendering of Volumetric effects (Render Mode: Volumetric, Volumetric Geometry, and Volumetric Heat Haze) are handled by the built-in Volumetric shader of the V-Ray Volume Grid. This page provides general information about the Rendering tab of the V-Ray Volumetric Grid. ![]()
0 Comments
Leave a Reply. |